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Building Worlds with the Content PipelineOverview

Editor: Real games need more than just one mesh. They require spawn points, trigger boxes, and collision skins. A game level is not just an input to the graphics engine, but must also contain information about collision detection, sound, game Logic, and AI. Most games also contain more than one level. This talk discusses how to Extract rich level metadata using the XNA Framework Content Pipeline, and how to drop down to the underlying MSBuild technology when you need to build large amounts of content in a scalable and performant manner.

New

Fixed some bugs.

Building Worlds with the Content PipelineTech Specs

Version
1.0
Date
03.08.10
License
Free
Language
English
File Size
23.64MB
Category
Operating Systems
Windows 2003, XP, 2000
System Requirements
No additional system requirements.

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